Gotland Game Conference 2011 as it unfolds
The Almedalen Week is Sweden’s annual “rock festival for politics”, right here in Visby. Like last year we take the opportunity to display a selection of games and animations in our Motion Capture Studio – just next to the harbor! The exhibit is manned by our students so whether you’re interested in studying at Gotland … Read more
We had two photographers document the entire event, and just finished publishing their work over at our official blog. Enjoy, and thanks everyone for your hard work! Photos from Mats Ek Photos from Otto Westerlundh
For more photos go here and here.
For more photos, go here and here.
As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what “success” means in social game development. Market share is not the only winning … Read more
The IRSGD is a collaboration between several academic institutes, pooling research and resources to further the development of game design. The network was initiated and is currently chaired by our own Professor Steven Bachelder here at Gotland University.
At any given time Gotland University hosts hundreds of competent programmers, artists, producers and game designers. We encourage our students to take on commercial work and commonly see our students employed, their projects released independently or made into start-up studios. GAME collaborates tightly with Science Park Gotland – an incubator offering services and guidance through … Read more
Brian Schwab’s presentation – Probable Cause: Using Random Chance in Games – has been cancelled and replaced with a presentation of the International Research School of Game Design. The IRSGD is a collaboration between several academic institutes, pooling research and resources to further the development of game design. The network was initiated and is currently … Read more
Bonnie teaches us how to close read videogames, picking out details and analyzing them for meaning. I can’t help but note how – in Super Mario 64 – Princess Peach first appearance is against a bright blue sky, offering Mario delicious pastry. … that’s a – pie in the sky if I ever saw one… … Read more
19 hours left. Will the 1st year students complete their builds in time for the exhibit? 😀
Gotland Game Awards has been re-fashioned as the Gotland Game Conference. What has changed? The short story is that the amazingly extravagant awards ceremony of the past couple of years has been replaced with more meaningful content; lectures, discussion panels and industry collaborations. We’re modelling the event closer to the international Game Developers Conferences, rather … Read more
GGA 2010 was bigger, bolder, better and beautifuller than ever before. There were arcades, games and movies. There were presentations, lectures and conversations. There were speeches, awards, winners and losers. There were drinks, foods and rock-n-roll. And there were fireworks, lasers and a party with no room to spare. All student projects and photos from … Read more
Gotland Game Awards 2009 was the first of our exhibit to get international coverage. EDGE had a 2 page spread on our education and the event.
GGA 2008 was 2 full days of exhibition, presentations and lectures by people like Jon Gibson from Tripwire and Peter Kullgard from Ascaron. The Swedish stand-up comedian and TV-personality Nour El-Refai hosted the award show, and then we all pigged out in a huge party over at GuteKällaren. Everything was huge! We had to rent … Read more